SF3 Beta startet am 19.5. - Alle Informationen + Updates - Seite 2 - SpellForce - Official Board

News:
08-17-2017, 14:02: SpellForce 3 Collectors Edition + Cinematic Trailer
01-17-2017, 19:52: alte Forenlinks "reparieren"
08-10-2015, 13:07: [Sammelthread] SpellForce 3 - Alle Infos / Release 07.12.2017
07-04-2012, 20:36: SpellForce-Datenbank ist wieder da - Ein WiKi soll entstehen
08-30-2009, 19:03: Patchübersicht

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News & Ankündigungen Hier gibt es News von der Forenleitung

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Alt 10-02-2017, 11:00   #21
C oNe
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Update September 30th 2017

Changelog


GENERAL
- Improved UI state caching. Most buttons and windows should no longer flicker, even when playing multiplayer with high ping.
- Added scaling for floating combat text (Bigger numbers are now bigger. Makes sense, right?)
- Added configurable hotkey to hide/show UI (unmapped by default)
- Player will now be returned to the main menu after finishing the Old-Haalayash demo mission
- Slightly improved communication of how aura abilities work
- Added a "Reset to default" button in controls options
- Visual improvements of Multiplayer Ability Effects
- Slightly improved framerate when there are many units on the map
- We broke your old savegames again, sorry 😢

BUG FIXES
- Fixed flickering of hold position button
- Fixed quick load hotkey not working
- Fixed crash at end of Iskander Wilds demo mission. Cinematic trailer will now correctly be played again and player will be returned to the main menu.
- Fixed a bug that prevented recruits from getting their HP boost from their upgrade

BALANCING
- Increased the power level of many creeps on the multiplayer maps
- Removed temporary equipment from the main multiplayer merchant
- Added two new robes and a leather armor to the multiplayer merchants
- Added a bow and a crossbow to the main multiplayer merchant



Update September 27th 2017

Changelog


GENERAL
- Added "Keys" filter to inventory so you can now actually see all the keys you have collected
- Moved documents and blueprints to their own inventory filter, separate from quest items
- Merged jewelry filter into armor filter (because we didn't have space for that many filters)
- Added tooltips for inventory filters
- Added sort function for inventory
- Added new visual spell effects for the singleplayer Abilities. Multiplayer Abilities will be updated soon.
- Adding Ability or Attribute Points now requires clicking the Apply Buttons to make your decision final. You can remove your assigned ability points using the RMB until they are locked in with the Apply Button.

BUG FIXES
- Fixed crash when casting "Motivate" on a building reduces production time to 0 (You should now be save to use that spell again!)
- Fixed crash when changing resolution in main menu
- Fixed an issue that allowed heroes and units to move through blocked areas
- Fixed alignment of attribute "Apply" button in non 16:9 resolutions
- Fixed units being able to walk through a cart blocking a path in singleplayer map Old-Haalayash
- Old savegames from version 0.55/38631 or later can now be loaded again. Be advised that the game is still in beta though and we may break your old savegames again with one of the next updates.

AUDIO
- Sacrificial Altar no longer insults players (at least not in any language we know)



Update September 24th 2017

Changelog


BUG FIXES
- Potential Problems/Crashes related to the "Elen's Curse" and "Elen's Blessing" spell should be fixed
- Extreme Damage of Zombie Explosion of the "Call of the Forsaken II" spell has been significantly reduced
- Fixed possible deadlocks in the "Old-Haalayash" Singleplayer Mission that caused the main quest to not continue under certain circumstances

WARNINGS
"Motivate" spell may cause the game to crash when used under certain circumstances. We advice to not use the spell for now. We are investigating the issue and provide a fix as soon as possible.
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Alt 10-06-2017, 09:32   #22
C oNe
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Update October 5th 2017

Changelog


GENERAL
- The game will now be paused automatically when minimized
- Improved tools for desync detection

BUG FIXES
- Fixed several possible crashes
- Fixed a problem that could cause lines in a dialogue to be skipped
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Alt 10-06-2017, 22:41   #23
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Update October 6th 2017

Changelog


GENERAL
- Unsellable items will now be visually indicated in trade window
- Trade window now displays prices of individual items instead of the whole stack
- Added floating combat text when a hero blocks an attack

BUG FIXES
- Fixed some invalid notification icons and improved others
- Fixed a rare issue that could cause the game to crash on level start or when saving
- Fixed an issue with production time reducing upgrades not being applied correctly
- You can no longer load savegames from revisions earlier than 38192 since those have been broken with the previous update (sorry)

BALANCING
- All multiplayer heroes now slowly regenerate health while out of combat
- All units now regenerate health very slowly while out of combat
- Increased the production time for Elven Novices and Archers out of the Barracks
- Potions will now be used instantly without interrupting a heroe's current orders
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Alt 10-16-2017, 10:26   #24
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Update October 13th 2017

Changelog


GENERAL
- Added left-handed mode (swaps left & right mouse buttons, can be enabled under Options -> Controls)
- Added confirmation popup when pressing "Restart" in the pause menu
- Made trade window more symmetrical
- Added tooltips for tabs in hero party screen
- The button at the bottom center of the screen now opens the party screen to the previously opened tab instead of always showing the inventory
- Increased maximum camera panning speed multiplier from 3 to 5
- Added button to toggle hero highlighting
- Added button to switch active control scheme
- Added button to open pause menu
- Added follow camera mode
- Added more buff and debuff tooltips
- Some slight performance improvements
- Added a few more concept arts to keep loading screens interesting

BUG FIXES
- Fixed building placement mode not being canceled when a cutscene starts
- Singleplayer Spell "Sacrifice" reworked to no longer be exploitable.

BALANCING
- Reduced the knockdown chance of the Mentalist's attack.
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Alt 10-21-2017, 11:48   #25
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Registriert seit: Feb 2008
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Update October 20th 2017

Changelog


GENERAL
- Added animations for some orc buildings

BUG FIXES
- Fixed post game statistics showing wrong factions
- Fixed spectating
- Fixed crash at the end of the Iskander Wilds demo mission
- Fixed a possible crash when purchasing certain building and unit upgrades
- Fixed some issues that could cause the game to go out of sync
- Fixed issues with some bird animations
- Fixed a bug that prevented Armsmen from damaging buildings

BALANCING
- Added new items to the multiplayer merchants: two daggers, two hammers, three swords and three armors
- Increased the HP of Human and Orc T0 Outposts to 1000 from 250
- Decreased the HP of all workers to 75 from 100
- Increased building resistances to all normal damage types from 25% to 35%
- Decreased building resistances to siege damage from -25% to -35%
- Fortify Buildings: decreased the resource costs and increased the research times for lvl1 and lvl2
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