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Dragon Storm - Single Player Campaign Attention: Spoiler!

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Alt 10-20-2011, 12:53   #1
boatswean
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spellforce3

I am waiting for spellforce3
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Alt 01-14-2012, 05:13   #2
GeneralKong
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Alt 01-17-2012, 13:13   #3
mordo
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Only if it works like SF1,
i want the fight last long enough to actually watch it
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Alt 02-21-2012, 18:16   #4
reknak
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Only if it works like SF1,
i want the fight last long enough to actually watch it
, yes, and to actually feel like a demi-god instead of just another stronger unit. But now I will shut up before starting a "spellforce 1 vs spellforce 2" discussion .
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Alt 02-22-2012, 00:08   #5
Androdion
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Alt 05-08-2012, 13:14   #6
mordo
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Thoughts on SF3:
I've been playing Dragon age lately, so i've got something to compare with.

SF1 clearly wins on dialogs, it doesn't go on forever, and i actually get to hear my own voice, and can also read their sentences.

DA wins on a bit larger avatar/heroes, tho i understand that the humans can't be that big when you can have 80 soldiers.

Walking speed: I wish SF3 to have better walking speed for transport, or at least some rings with walking boost,
in fact i think i will ask Rupuz to teach me the complicated hex editing when he got time, so i can make a couple of +10 walk speed rings in SF1.

Equipment: I think everyone is going to appreciate if there will be a bunch of merchants in the 1st or 2nd map, with most stuff for sale, so we know what we can get, and when.
Naming them after their inventory, like you did in SF1 freegame was a very good idea,
like "Merchant WM", it would be nice and very helpful for beginners.
An alternative is to just use the system in DA:O, so i won't ever have to search for spells,
they will just be there, when i got the lv & points for it, perhaps this is the way to go.
Also let us afford to buy the stuff for at least our Avatar.

Alter Ego might: The Demi-God power that Arcane Warrior & some thought-out builds in SF1 has is rather appealing, and in no uncertain circumstances contribute quite a bit to the popularity of the game.
SF1 gets the edge here, since we can use armies if we havn't figured it out how to turn the Avatar into a DemiGod just yet.
Another edge is that i can learn skills in both melee combat & magic, so more combinations is possible.
It is quite an enchanting thing to ponder how to do it,
so don't skimp on this one.

Terrain & overview: DA messed up here, they over-did it on the heights, so i was often watching tree tops & roofs & other junk when my avatar was bleeding, not to mention how dis-orienting it is.
The mini map on SF1 in lower right corner is just excellent for overview.

Both games has very good allocation system, for tailor-making of perfection.
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Geändert von mordo (05-08-2012 um 13:30 Uhr).
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Alt 06-12-2012, 22:07   #7
reknak
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Sorry for my necromancy powers here, but I could not resist;

Zitat:
Walking speed: I wish SF3 to have better walking speed for transport, or at least some rings with walking boost,
in fact i think i will ask Rupuz to teach me the complicated hex editing when he got time, so i can make a couple of +10 walk speed rings in SF1.
, why not use the item editor for Spellforce 1 and pick the ring or other item type you want to edit and increase it's boost to run speed. Iirc you can edit rings too with the item editor, at least you can edit helmets and armor to give bonusses to run speed.

What I wish for Spellforce 3:
* Spellforce 1 like character building and Avatar strength.
* Spellforce 2 like rts play.
* Spellforce 1 like AI (enemy camps/villages that spawn enemies and that send scout parties and such, way more interesting another standerd rts AI).
* And finally, Spellforce 1 like item system.

Cheers
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Alt 06-13-2012, 00:55   #8
mordo
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As a matter of fact i did just that, but Stormfist dont fight back in this gamedata so lets hope rupuz fix that.
Otherwise this is my favorite gamedata
http://spellforcefanforum.hostoi.com...php?p=418#p418
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Alt 06-13-2012, 13:30   #9
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I liked most aspects of Spellforce 2 RTS more than Spellforce 1's. But, depends what. I liked catapults in 2, archers that can hit buildings. etc. And it was more challenging too. Although certain maps in Spellforce 1 were also challenging.

I think it would be cool to mix both of them.

It would also be cool if this time you could choose between a shaikan hero and a rune warrior. Both could have different campaign, and later the stories could come together. (Like in Spellforce 1: Shadow of the Phoenix.)

Perhaps more spells in Spellforce 1 kind of way, that could also help if you choose to be a warrior. For example, if you have 'Heavy Blade Weapons' and 'Cold magic', you can enchant your blade with cold magic to deal bonus damage, and so on.

Mind magic possibly have more dialogue options (like in Icewind Dale 1 and 2, or Neverwinter Nights). For example, you are given a quest to kill someone and get a ring from them - with mind magic you could convince them to give you the ring without killing them. If you killed them, someone would want to seek revenge and try to kill you! xD

Just my ideas. :P
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Alt 06-13-2012, 15:57   #10
reknak
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I liked most aspects of Spellforce 2 RTS more than Spellforce 1's. But, depends what. I liked catapults in 2, archers that can hit buildings. etc. And it was more challenging too. Although certain maps in Spellforce 1 were also challenging.

I think it would be cool to mix both of them.

It would also be cool if this time you could choose between a shaikan hero and a rune warrior. Both could have different campaign, and later the stories could come together. (Like in Spellforce 1: Shadow of the Phoenix.)

Perhaps more spells in Spellforce 1 kind of way, that could also help if you choose to be a warrior. For example, if you have 'Heavy Blade Weapons' and 'Cold magic', you can enchant your blade with cold magic to deal bonus damage, and so on.

Mind magic possibly have more dialogue options (like in Icewind Dale 1 and 2, or Neverwinter Nights). For example, you are given a quest to kill someone and get a ring from them - with mind magic you could convince them to give you the ring without killing them. If you killed them, someone would want to seek revenge and try to kill you! xD

Just my ideas. :P
, I like the idea about support magic skills (enchanting your blade with blabla etc.). There are so many interesting things they still could do with spells (like combos; targeting an enemy with Freeze spell and than a Rock Bullet would shatter it etc.), if only most companies weren't so afraid of adding new original things. If they are going to make a Spellforce 3 (which the chances are rather low ), they are probably going to take Spellforce 2 gameplay and simplify it more. That is what most big companies are doing nowadays anyway (the simplify thing that is).
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Alt 06-14-2012, 06:23   #11
Rakun
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It would indeed be fun.

About the games getting simplified, I agree. I wish games were more of a challenge. Spellforce 2 was challenging usually. + nice story.

What I liked at both Spellforce 1 and Spellforce 2 was that you didn't have to click on each unit in the army to start casting spells. While you did have to do it for heroes (depends what you wanted to do.), I don't simplifying it more would do Spellforce any good. :P

It needs to be challenging. doesn't need to be super hard, just hard enough so that you can have fun playing.
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Alt 06-14-2012, 12:44   #12
reknak
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It would indeed be fun.

About the games getting simplified, I agree. I wish games were more of a challenge. Spellforce 2 was challenging usually. + nice story.

What I liked at both Spellforce 1 and Spellforce 2 was that you didn't have to click on each unit in the army to start casting spells. While you did have to do it for heroes (depends what you wanted to do.), I don't simplifying it more would do Spellforce any good. :P

It needs to be challenging. doesn't need to be super hard, just hard enough so that you can have fun playing.
, that is why I love Spellforce 1 so much. It is basically 2 games in 1 game (RPG and RTS) so you have alot of options and variety. While moving your units effective in battle etc. is incredible easy (I almost always use Ctrl + right mouse button). I only wished the units AI for entering formations would be better (they take such a long time entering formation when ordered). A shame really, since they can be very effective in big battles. Not to mention is looks epic with an army of ~90 units .
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Alt 06-14-2012, 15:17   #13
Rakun
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Yeah, I agree. IMO, it should be done so that RTS part is challenging that way and so the formations could be used in a better way.

I'm sure they can fix the formations in the new Spellforce if they ever do it. One of the few things I liked more about Spellforce 2's RTS is that archers could attack buildings and that you could have more buildings that can create units.

But IMO, Spellforce should be about rune warriors! Perhaps this time, more races can be introduced (certain amount in the first Spellforce 3, and more could be added through expansions), but with one rune monument - you could buy runes and buildings, and then pick the race you like.
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Alt 06-30-2012, 15:05   #14
soundwave81
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In spellforce 3,there should more race then other spellforce series, for example
Humans
Elves
Dwarves
Dark elves
shadows
undeads(can able to be multi selection)
blades
shaikans
dragons
kithars(should be same as undead(can able to be multiplayer selection).)
And other races =P
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Alt 06-30-2012, 18:11   #15
Naze the Et3rn@l
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I do not think that having more races will improve the game. When you have only a few races, you can make each of them specialized, so, that the gameplay for a different race will also be different.
Just look at SW: you have Realm, Clans and the Pact, but all of them follow the same pattern. They have only different roles of the sub-races. However, the Shaikan are different - you can upgrade the units in two different ways, and also the building-rooster is special.

But, I agree, that elves deserve their own faction. I would make it like this:
- Windwall Alliance (humans of Northander and Highmark, and dwarves)
- Guardians of Two Trees (elves of Finon Mir, ice elves and the beastmen of Fallen Tree)
- Clans (orcs, trolls and goblin - barbarians are just too similar to the orcs)
- Pact (Norcaine and the shadows... I would reduce the number of gargoyls)
- Shaikan (Shaikan, dragons... maybe some creatures from Xu, like the Sha, or Medusae)

Undead are just too similar to dark elves, so I would not make them a separate race/faction. And kithars could be a part of the beastmen... anyway, if there ever is a Spellforce 3, I would like to see it taking the best of both, SF1 and SF2.... Now, I am thinking, that maybe I will write a longer post of all the features and things I would like to see in Spellforce 3
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Alt 07-03-2012, 19:27   #16
reknak
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I do not think that having more races will improve the game. When you have only a few races, you can make each of them specialized, so, that the gameplay for a different race will also be different.
Just look at SW: you have Realm, Clans and the Pact, but all of them follow the same pattern. They have only different roles of the sub-races. However, the Shaikan are different - you can upgrade the units in two different ways, and also the building-rooster is special.

But, I agree, that elves deserve their own faction. I would make it like this:
- Windwall Alliance (humans of Northander and Highmark, and dwarves)
- Guardians of Two Trees (elves of Finon Mir, ice elves and the beastmen of Fallen Tree)
- Clans (orcs, trolls and goblin - barbarians are just too similar to the orcs)
- Pact (Norcaine and the shadows... I would reduce the number of gargoyls)
- Shaikan (Shaikan, dragons... maybe some creatures from Xu, like the Sha, or Medusae)

Undead are just too similar to dark elves, so I would not make them a separate race/faction. And kithars could be a part of the beastmen... anyway, if there ever is a Spellforce 3, I would like to see it taking the best of both, SF1 and SF2.... Now, I am thinking, that maybe I will write a longer post of all the features and things I would like to see in Spellforce 3
, this, there are two possibles ways in my opnion. Either have alot races that have small but subtle differences from each other (like with Rise of Nations, and a bit Spellforce 1 with 6 races). Or 3 or 4 races with big differences (starcraft etc.), I prefer the latter with big differences.

I do really wish that they make an extra race of the Blades though. Maybe when they let Spellforce 3 happen during or before the convocation wars, they have an excuse to add the Blades.
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Alt 09-02-2013, 18:13   #17
Bahamut12th
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i like you idea about the elves i had my own about the Elves, Ice elves and Dark Elves coming together(against a common enemy)
some kinda super elf race.
and he one thing i did not like about SP2 RTS was they removed aria, moonsilver and wood(silver replaced iron)
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