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General Discussion General Discussion related to SpellForce.

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Alt 10-04-2004, 23:20   #1
Aragorn-Elessar
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Tips

List any helpful info you have in this thread, any tips and general help it can be about anything-

spells
weapons
strategy
maps
where to find what-spell scrolls, runes, armor
etc
remember new players will be reading this so nothing is too basic to list.

thanks
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"From the ashes a fire shall be woken, a light from the shadow shall spring ; Renewed shall be blade that was broken, The crownless again shall be king.
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Alt 10-04-2004, 23:50   #2
Free Flinker
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Here's a couple of resource tips and info.

Buildings - front and back

Don't forget that you can rotate a building before you place it. For maximum efficiency make sure that the front of the building is facing the resource, or in the case of trees or hunting lodges make sure the building faces the biggest concentration of a resource.

When you have access to buildings such as a stonemason make sure you place them closer to the respective resource than the main collection building. Artisans will use this building as a drop off point rather than their original 'home' so the farther away the longer it takes to collect.

Resource collections

This is a repost but it fits here.

Collection speed
eg A master woodcutter takes 5 swings to bring back a load of wood, a woodcutter 16 swings and a normal worker 40 swings.

A sawmill adds no speed but does add more wood.

These same stats apply to all collections (substitute relevant buildings).

Hidden resource numbers
Not all trees provide the same amount of wood. It can be beneficial to halt woodcutting, for example, to let a tree grow to full size and thus provide more resources.

Sometimes it helps to plan ahead when you know what animals give in food too:

young doe, rabbit 10
grey wolf 40
brown bear, buffalo 70
all others (least ones I've paid attention to) 50
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Alt 10-05-2004, 00:03   #3
Free Flinker
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Now for a couple of general army management tips.

The defensive formation

If you have the patience it's sometimes adviseable to align your units where they will do the most good and use the H key to make sure they don't then move. A decent defensive line for most situations would be melee tanks in the front row followed by 2 rows of archers and/or casters and finally a row of healers in back. Arrange these around a tower defense for maximum defence.

If you are playing elves it can also be helpful to place a forester to plant trees near this defense. To make sure the elf units are under trees and gain the upgrade advantage some get you can destroy and recreate the forester building for maximum coverage. If time isn't a big issue just one artisan in the building will suffice. By observation you will learn the pattern in which trees are planted, thus being able to optimise how things are placed, eg the artisan won't move a unit to plant a tree on that spot so you may want to move them manually.

Hotkeyed Units

If you have enough hotkeys available, such as when you mass one big army, it is easier to manage if you hotkey the whole army and individual units of the same type separately. This way you can, for example, hold back your healers, advance your melee and position your archers as well as easily select and move the whole army at any given moment.

Judicious use of the H key to prevent unwanted movement by some or all units is a key feature which shouldn't be overlooked. Just be sure to use it wisely since there are occasions when you really don't want your whole army stood still even if you do want to prevent some from storming ahead.
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Alt 10-05-2004, 01:12   #4
Aragorn-Elessar
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Make sure to upgrade your units especially human in the early game-

Marksmen-upgrade= hits 2 targets

Cleric-upgrade= shield and faster mana regeneration

Paladins-upgrade= higher fire resists (which are very high), also Fireburst Sword for extra damage.

Try not to use your Clerics in battle they are mainly healers and not real effective in combat, so use them only to heal.

For a Human army you should have more Marksmen then any other unit type I use a 4 to one ratio, 4 Marksmen to 1 melee, and Clerics roughly 1 for every 10 troops. Much depends on the map you are on and the resources.

A large group of Marksmen can do a huge amount of damage have your Clerics behind them to heal.


Try not to buy any spell scrolls mainly lower level ones 1-3 since odds are you will get them for free in chests and drops although some may come too late to use.

Try to have some workers hotkeyed to do nothing but make Towers and repair them, Towers are your best friend.

When in doubt build towers they can turn the tide of a battle and on some maps are a must.

The Human towers are more effective than the Elf but also cost Stone to make, they do however fire Bolts which are overall more damaging (can pierce heavy armor) than say the Elf towers that fire arrows.

Again much depends on the map and resources you have.
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"From the ashes a fire shall be woken, a light from the shadow shall spring ; Renewed shall be blade that was broken, The crownless again shall be king.
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Alt 10-05-2004, 02:03   #5
Aragorn-Elessar
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Heres a few helpful links-

For most everything covered in the game, weapons, spells, units, walkthru-


http://www.planetspellforce.com/

A great list of weapons, their speed and requirements-

http://spellforce.com/forum/showthre...threadid=23481

Also for good Avatar info checkout the "Ultimate Avatar" thread on this forum.

AE
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"From the ashes a fire shall be woken, a light from the shadow shall spring ; Renewed shall be blade that was broken, The crownless again shall be king.

Geändert von Androdion (10-01-2011 um 21:37 Uhr).
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Alt 10-05-2004, 20:16   #6
Peter,The Runemaster
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thank you mate, rating my Ultimate Avatar thread as a site worth to visit for tips... Anyway, also, imo an army of 80 should have 35-45 ranged units 15-25 healers and 20-35 hand-to-hand fighters. Hope that helps. Don't count on dwarf healers....
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Alt 10-08-2004, 20:52   #7
Peter,The Runemaster
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of course, but people with common sense found that out already....
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Alt 10-08-2004, 21:48   #8
Morrandir
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Zitat:
Originally posted by Peter,The Runemaster
of course, but people with common sense found that out already....
Is that a tip?
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Alt 10-09-2004, 07:34   #9
TheGreenLion
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Well, it's definitely a hint.

Ok my tip.

Look over every map, corner to corner(at least as far as the terrain allows) because many of them have quest items/regular items/enemies in odd places that your normal conquest path won't steer you toward. Only then you should leave the map, as long as you are absolutely certain you've covered everything and have gotten all the loot/quest items from that map. If you've done that, it should be fairly straight forward and you won't have to go back and forth trying to find what you've missed, since you've already found it. Of course, there's still room for error, but you'll be better off for checking everything first. Simply said, do it the right way first, instead of doing a half-assed job and get frustrated that you've got to go back and finish up. Makes sense right?
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What is real and what is not,
Who can say and who cannot,
For what is real may be an illusion,
But if it's real what's the point of dillusion?

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Alt 10-11-2004, 09:27   #10
Aragorn-Elessar
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Hotkeys for your troops have the same keys for the same type of troops, example-

1-melee
2-healers, Clerics support units
3-ranged units

Doing this will make it much easier to use the hotkeys regardless of the Race.

Same with your BO (build order) try to use the same everytime soon it will become second nature and much faster for you.

Also organize your "Plans" in your inventory in a orderly fashion, the way your BO is, again this will make building much faster and easier.

Always have some workers hotkeyed to do nothing but-

repair buildings
build towers
repair towers

After a base is up and running you can most always spare some workers for this task, much better than taking the time trying to decide who to take off what job when the need arises.

A help when trying to block a entrance to your base is to build a low building in front of your towers this not only slows the enemy but also saves your towers from being wrecked.

The enemy will also most likely hammer at the building while taking fire from the towers while doing so, just make sure it is not a building that has to be occupied.

This trick worked very well in AOE and AOK and also works in SF.

You can also guard your important building by surrounding them with less useful ones (or used duplicates) again saving the important buildings while the enemy tears at the worthless buildings. If anything this buys you time if your base for some reason is getting overrun.

AE
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"From the ashes a fire shall be woken, a light from the shadow shall spring ; Renewed shall be blade that was broken, The crownless again shall be king.
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Alt 10-11-2004, 17:27   #11
Peter,The Runemaster
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good hint, don't know if hat I'm going to add is already in, but focus on neccessary stats. Don't random waste 'em. They are friggin' good and if you want magic, do not choose strength, if you want fighting do not add tooo much wisdom, add no intelligence or charisma....
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Alt 10-11-2004, 19:20   #12
TheGreenLion
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Nother tip.

Don't rush through the maps, the speed at which you go really doesn't factor in. Therefore, you can gain a level or two on each map(Well, most maps anyway.)

The trick is to not go soooo slow that it becomes terribly boring, mainly it is to have your avatar well prepared for the next map.

Also, the build of your avatar contributes greatly to how difficult this game is. If you want it simple and easy, go for a warrior. If you'd like it a bit tougher, add in some magic thus making a battlemage. If you want it even tougher, go for a pure mage. If you want it to be a real pain in the ass, try a pure white mage.
__________________
What is real and what is not,
Who can say and who cannot,
For what is real may be an illusion,
But if it's real what's the point of dillusion?

Confused? Good.
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Alt 10-11-2004, 22:25   #13
Aragorn-Elessar
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If you want to "power level" here are 2 ways to do it-

At a enemy base, don't destroy all the building or the spawning stops instead have some workers build towers all around the spawn point, make sure troops are on hold and can't tear down buildings. This is called "camping".

Once you have enough towers they will take care of any spawned monsters.

Second way is alittle harder and that is to fill the entrances/chokepoints to your base with towers and archers.

This will handle them and meanwhile do not takeout any enemy building near by, you want them to spawn and attack your base, or at least try to.

These two things can most of the time gain you at least a level on most maps, if you don't like to powerlevel then disregard this.

Same with chests and drops, the random chests are all set when you enter a map, so if you want to do the save/load thing to get specific spells, items then make sure to save before entering the map.

"Boss" chests you can save and reload to get the spell scroll or item you want, they are set when you enter the map also, but you can do the save/reload thing with them.

Note: The chests with spell scrolls in a given chest will always be the same spell level, but the spell on the scroll can vary.

Drops from enemies and bosses are random and done when you kill them, so again save before you kill them rinse and repeat till you get what you want.

If you don't care for this way of play also disregard.

AE
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"From the ashes a fire shall be woken, a light from the shadow shall spring ; Renewed shall be blade that was broken, The crownless again shall be king.

Geändert von Aragorn-Elessar (10-11-2004 um 22:28 Uhr).
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Alt 11-20-2004, 13:59   #14
Free Flinker
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I thought this thread would be useful stickied as some questions this thread can answer do seem to reappear every now and then.
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Alt 11-20-2004, 16:54   #15
lord Tyrondus
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tips to get the maximum xp out of the game.

1. Take your time before you attack: wait a while, an hour or two before you go charging an enemy camp. Put the difficulty on highest for best results.

2. Camping, as Aragorn explained. Kill every enemy on the map, but leave their structures. Destroy only the camps that your questbook tells you to destroy.

3. Complete every quest you can get your hands on.

4. Dont die! You lose exp when you die.
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Alt 11-24-2004, 18:53   #16
Peter,The Runemaster
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ad 4.

If you die, that's not the end of the world, just make sure you try to avoid it, so: it's not necessary to expand from portal to portal with an unbreakable line of towers, but it's not smart to try to beat the whole map on yourself (because it gives less xp and the chance to die is BIGGER!). SO take care, but if you die, just continue to play.... there is more than enough xp in tha game...
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Alt 12-04-2004, 13:48   #17
Yemanja
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Think this help's....

Hi I’m a new fish in this sea, but this thing I know properly, be warn that every camp has many strategy’s , and till the stone blade mountain u’ll not have any problem’s, but after that the confusion get’s started, so you’ll have to try as many strategy’s as u can.
Per. expl. The Ork’s can be annihilated by getting your forces spilt in to, like if you have 50 worrier’s u do it 25_25, and get one going north and the other’s going east, this way u get to distract as many Ork’s as u can at the east and kill all building’s by the north, this way u can able them not to appear any more, and them when u have all strength back, all 50 warrior’s fight them all, and win. Please remember to put as many towers as u can in your camp, so that the other’s can’t get in. This should make the perfect time for u to get reed of the Ork’s camp, secure yours and still get time to finish this level.
So any way, just get this thing in your mind, you’ll have to try as many strategies as u can.
Hope that help’s.
Good Hunting…. lol
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Alt 12-04-2004, 21:50   #18
lord Tyrondus
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Welcome to the boards Yemanja.

Another tip, dont waste money on equipment. You'll find all the equipment you need on drops and in quests. Use your money for runes, plans and spells instead.
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Alt 12-07-2004, 02:06   #19
Aragorn-Elessar
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Many thanks for putting this up again.

One easy tip but something most of us forget time to time and that is SAVE!

I mean full saves when you-

Enter a new map

Leave a map

Before you levelup

After completing a major quest

Anything out of the ordinary like finding something very good or before a major boss fight.

Of course quicksave alot also which is pretty easy to do but full saving while a hassle is well worth it, especially before leveling and entering and exiting a map.

I have had more than one character who I went back to a much earlier map or levelup and redid him from that point, very handy.

When camping once in awhile if you start beating on a enemy building, it will shortly trigger a spawn, stop beating after the spawn but do it if you can every so often.

AE
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"From the ashes a fire shall be woken, a light from the shadow shall spring ; Renewed shall be blade that was broken, The crownless again shall be king.
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Alt 12-07-2004, 23:44   #20
Aragorn-Elessar
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Heres a link to the Ultimate Avatar thread for those new to the game wanting and wondering how to make a buttkicking Tar.

http://spellforce.com/forum/showthre...t=Best+Avatars

AE
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"From the ashes a fire shall be woken, a light from the shadow shall spring ; Renewed shall be blade that was broken, The crownless again shall be king.

Geändert von Androdion (10-01-2011 um 21:37 Uhr).
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