I just got my hands on the last part of SpellForce 2 series.
And when I'm saying 'last' I hope SpellForce 3 will be a completely different game and this was really the last part of the second series.
Please note that it's just my opinion. I'm not criticizing or want to offend the creators of the game!
I've played every part of the game and as some of you may know my favorite is the first series (SpellForce 1, Breath of Winter, Order of the Phoenix). When I first heard about SpellForce 2 I was super excited
but that feeling was gone fast when I got to play the game...
Let's see, what I like about SpellForce 2:
+ Beautiful environment (water, grass, mountains...etc)
+ More detailed weapons, characters, buildings...etc
+ New story (and also the feeling that my favorite game is not dead)
What I don't like:
In particular I can say that it's not really loyal to the first series and this is why it isn't as successful as it could be. It wanted to be a big game, it wanted rise higher as the first part but it didn't succeed.
I said I liked the new graphics. That's only true for the environment. The character design is bad. The only good I can mention are the female characters. In the first game we had a lot of differenct character types (think about Empyria or The Order of Dawn) with different faces, clothes, weapons, skills and most importantly personalities. In the second series we had humans with as big hands as heads. Just what? It must be because of the weapons and shields and etc but because of this it looks like that the game would like to look like World of Warcraft! It's just ridiculous in some cutscenes. Also when someone talks to your character (and your character listens) he/she still moves his/her hands and head and it looks like he/she is talking but obviously not.
When you start a new character you barely have anything to choose from. This point also goes for the first game where you can start a preset character, define your skill points and abilities, choose from a lot of faces both male and female. Also there was the crossing that you could play as the Shadow Warrior or the carrier of the Phoenix Stone. You could import your character from the first game with spells, runes, weapons, building plans...etc. You could level up to level 50!
I really don't understand why do the developers had to leave out these things.
I would like to mention here the character references to the previous games. The biggest disappointment was Craig Un Shallach. Just to show you what I mean:
- Craig in the first game
- Craig in SpellForce 2 intro
- Craing in Demons of the Past artwork
Sadly they're not even similar. Also I remember Craig's deep voice from the first game which is now completely different. I understand that the same voice actor can't do it but Craig has a deep voice so he should have a deep voiced voice actor!
The enemies are boring too from two or three leveles. They're mostly demons, dragons and wolfs. Where are the goblins, Medusas, Wyverns, Lizards, Fiends...etc? SpellForce is a large universe with a ton of creatures.
Also I was sad about the union of light and dark races. It was a bad idea. I liked in the first game that we had trolls, orcs, night elfs, humans, dwarves and elves and they had their different building and 9 different units! I'm missing the elves too... In SpellForce it would be good to have different species with different units and different buildings.
Lesser resources, lesser resource types. Again I don't understand why. It was great that every species had their own need of a resource and you needed to get it (fight for it, do a quest for it, search a hidden path for it...etc). There is Stone, Silver and Lenya. The food is produced on Farms which you never have enough space to build. I would suggest to completely remove that feature from SpellForce 3 and bring back the good old food store with fishing and hunting. Also if we have to collect Lenya I think it would be good to have Moonsilver and Aria too! Don't misunderstand me of course there is no need to be the exact resources from the first game but It's just not natural that you can build wood
en buildings with silver, stone and lenya.
Also the runes, building and unit plans are removed and with that now we have our equipments and quest items on the same place. It's frustrating. I suggest a complete interface redesign where is place for equipments and one for the quest items too.
I know there isn't any quest items but this is a problem too. SpellForce 1 series had a lot of sidequest where you could get some interesting information from the story, the game, the characters...etc. Now we barely have anything and if we have it only consists of killing. SpellForce 3 should have as many (if not more!) sidequest as the first game! We love SpellForce and we want to play it. For long or over and over but there's absolutely no point to play over SpellForce 2. Everything is the same even if you choose different skills.
Skills - absolute chaos again. I liked the old system better where there were more main skills that contained three subskills. This is again united into Magic - Shaikan - Combat.
All in all I can say that SpellForce 2 (in general with all of it's expansions and DLC's) wanted to be more than it's predecessor but with the lots of union (union of races, union of skills, union of items...etc) it became tragically less. I bought them but only because I love the series and at least this way I can honor and reward the developers sleepless nights and hard work but apart from that the game itself not good at all. You play it once and put it on the shelf because it has amazing artwork and that's all.
And that's not SpellForce - the SpellForce name means that you will play it over and over again, you love it, you're fond of it.
You can't combine skills you can't start a completely new character because it will always be the same. It barely has spells (because there aren't any different fire, ice and earth magic as I asid - JUST magic with a few spells). In the first game you can even combine Heavy Fighter with Ice magic or Ranged Combat arts with Mind magic.
I don't know how many of you agree with me but I think I rather wait more for SpellForce 3 to come out than have a game like the second one again. A lot of you said that the game already forgotten. It's because of the mentioned things above. A lot of people expected a lot from the continuation and when they got the game they left it becasue they didn't like it. I waited years too to get myself to play through SpellForce 2 too...
At the end I can say that from SpellForce 3 we want MORE and not LESS, we want EXTENSIONS not UNIONS we want MORE quests and BIGGER maps!
I hope I didn't offend anyone. I just waited so long to post this and I tihnk in some parts I got carried away.