SpellForce 3 is based on the Script language “Angelscript” who has been modifier by the developer Grimlore Games and is used as the main script language of the game. Whoever wants to create SpellForce 3 maps with events and Mods, need to use this language.
What is the “SpellForce 3 – Script-Engine”?
The “SpellForce 3 – Script-Engine” is a self-develop IDE (Development Envirement) for the Script-language of SpellForce 3 (Angelscript) with the goal to make Mod and Map development way easier and comfortable. Compared to other Editor’s and IDE’s who support Angelscript, the “SpellForce 3 – Script-Engine” imports the base scripts of the game and provides a database over the script-functions and enum’s of the game easier to use and implement in the own script. Also the management of the Mod and map projects is way easier thanks to the own file-formats and syntax checks targeted to the SpellForce 3 Engine.
Features of the SpellForce 3 – Script-Engine:
- SpellForce 3 Angelscript Debugger
- File & Project-Management
- Script-Code Pathing
- expandable Datenbank
- Custom Design
- File-Script schemes
- Object/Unit/Building Tag/ID Management
Minimal System Requirements:
CPU: Dual Core CPU @2GHZ
HDD: 300 MB
RAM: 1 GB
OS: Windows 7.1 x86
Recommended System Requirements:
CPU: Quad Core CPU @2,5GHZ
HDD: 300 MB
RAM: 2 GB
OS: Windows 10 x64