Convocation Deathmatches... - SpellForce - Official Board

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Roleplaying in the World of SpellForce The english SpellForce RPG forum.

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Alt 11-20-2005, 02:23   #1
Spider Jerusalem
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Registriert seit: Mar 2004
Ort: Falkirk, Scotland
Alter: 60
Beiträge: 946
RPG Character: Wallace "Red" Filbi
Convocation Deathmatches...

Here's something I'd like to try...

Players PM me to join a game, by a certain date.

This needs a minimum of 4 players, but more players should equal more fun.

Each player is randomly assigned as a Level 50 Circle Mage, as an absolute Master - or Mistress - of one of the 4 magical disciplines; White, Black, Elemental or Mental.

Each player has 100 mana points and 100 life points. Mana automatically regenerates by 10 points at start of each combat round, life does not automatically regenerate

Each player posts one message, explaining why they should be the supreme magical commander of all Eo, ending with the challenge "Obey me or perish!"

Players can PM each other to forge alliances, make offers, agree strategies and then betray the Hell out of each other... (They can also both PM me to make a binding pact, with penalties, eg: "If I attack you I lose 50 life..")

Each player them PMs me their attack move(s) for one combat round and when all have been received I'll post the results of the combat round. (By default, moves will be in the order I receive them)

Continue until one winner emerges!

Discuss in Off Topic thread please!

Geändert von Spider Jerusalem (11-20-2005 um 02:38 Uhr).
Spider Jerusalem ist offline  
Alt 11-20-2005, 02:24   #2
Spider Jerusalem
Moderator
 
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Registriert seit: Mar 2004
Ort: Falkirk, Scotland
Alter: 60
Beiträge: 946
RPG Character: Wallace "Red" Filbi
White combat options:

White: Healing

Amateur - cost 10 mana, inflict 10 damage

Healing
Target immediately recovers 10 life.

Area Healing
Two targets immediately recover 5 life each

Aura of Strength
Two targets add 10% damage to next attack


Expert - cost 20 mana, inflict 20 damage

Greater Healing
Target immediately recovers 20 life

Aura of Healing
Two targets immediately recover 10 life each

Aura of Endurance
Two targets each subtract 10% of next attack against them


Master - cost 30 mana, inflict 30 damage

Sentinel Healing
Large purple robot appears and recovers 30 life on target

Suicide Healing
Target immediately recovers life points converted from casters mana points. Costs 30 mana but no limit to points converted after that...

White: Nature

Amateur - cost 10 mana, inflict 10 damage

Thorn Shield
Target subtracts 10% from next attack against them

Cure Disease
N/A

Summon Wolf
Creature attacks target then vanishes

Expert - cost 20 mana, inflict 20 damage

Aura of Regeneration,
Two targets immediately regain 7 life, then each regain 3 life per turn for rest of game

Dominate Animal
N/A

Cure Poison
Cancels poison effects on target

Master - cost 30 mana, inflict 30 damage

Summon Bear
Creature attacks target then vanishes

Charm Animal
N/A

White: Boons

Amateur - cost 10 mana, inflict 10 damage

Aura of Fast Fighting
Player gets first move in this round
Two targets each get to make four moves in this round, at 25% mana cost each but inflicting only 25% damage each.

Hallow
N/A

Aura of Flexibility
N/A

Expert - cost 20 mana, inflict 20 damage

Dispel Black Aura,
One target, heals 15 life points and cancels Remediless

Aura of Fast Walking,
Two targets each get to make two moves in this round, at 50% mana cost each but inflicting only 50% damage each.

Aura of Light
N/A

Master - cost 30 mana, inflict 30 damage

Aura of Dexterity
Two targets each get to make two moves in this round, at 75% mana cost each but inflicting only 75% damage each.


Invulnerability
Target is immune to subsequent attacks in this round and next, but can not cast in next round

Geändert von Spider Jerusalem (11-20-2005 um 12:28 Uhr).
Spider Jerusalem ist offline  
Alt 11-20-2005, 12:17   #3
Spider Jerusalem
Moderator
 
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Registriert seit: Mar 2004
Ort: Falkirk, Scotland
Alter: 60
Beiträge: 946
RPG Character: Wallace "Red" Filbi
Black combat options:

Black: Death
Amateur - cost 10 mana, inflict 10 damage


Pain
10 life taken immediately from target

Aura of Weakness
Two targets each immediately lose 5 life each

Extinct
15 life immediately taken from target, if that results in target
death!


Expert - cost 20 mana, inflict 20 damage

Death
20 life taken immediately from target

Pestilence
Two targets, first immediately loses 10 life, second loses 10 life at start
of next combat round

Area pain
Two targets each immediately lose 10 life each


Master - cost 30 mana, inflict 30 damage

Aura of Suffocation
Two targets each immediately lose 15 life each

Suicide Death
Converts caster mana to damage on one target. Cost 30 mana points but no
limit to points converted after that

Black: Necromancy
Amateur - cost 10 mana, inflict 10 damage

Summon Skeleton
Summoned creature inflicts 10 damage on target then vanishes

Lifetap
Steals 10 life from target and adds to caster's life

Death Grasp
Any further attacks on caster in this round only 50% effective

Expert - cost 20 mana, inflict 20 damage

Summon Undead Goblin
Summoned creature inflicts 20 damage on target then vanishes

Raise Dead
Steals all remaining mana points from any dead player targeted

Aura of Lifetap
Two targets, steals 10 life from each and adds to caster's life

Master - cost 30 mana, inflict 30 damage

Summon Spectre
Summoned creature inflicts 30 damage on target then vanishes

Feign Death
All attacks on caster in next combat round will fail

Black: Curses
Amateur - cost 10 mana, inflict 10 damage

Aura of Slow Fighting
Two targets take 5 life damage each and are last to make a move in this
round and next

Poison
One target immediately loses 10 life, then 3 more life at start of each
combat round for rest of game

Aura of Inflexibility
Two targets have to repeat attack from this round in next round

Expert - cost 20 mana, inflict 20 damage

Dispel White Aura
15 damage on target, but also cancels Aura of Regeneration

Aura of Slow Walking
Two targets lose 10 life each and can not attack caster in next round.

Dark Banishing
N/A


Master - cost 30 mana, inflict 30 damage

Aura of Inability
Two targets immediately lose 15 life each and can not attack at all in next
round

Remediless
One target immediately loses 25 life, then 6 more life at start of each
combat round for rest of game

Geändert von Spider Jerusalem (11-20-2005 um 12:27 Uhr).
Spider Jerusalem ist offline  
Alt 11-20-2005, 17:54   #4
Spider Jerusalem
Moderator
 
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Registriert seit: Mar 2004
Ort: Falkirk, Scotland
Alter: 60
Beiträge: 946
RPG Character: Wallace "Red" Filbi
Elemental combat options:

Elemental: Fire
Amateur - cost 10 mana, inflict 10 damage

Fireburst
Immediate 5 damage on two targets

Fireshield
Next attack on target reduced by 50%

Fireball
Immediate 10 damage on one target

Expert - cost 20 mana, inflict 20 damage

Illuminate,
N/A

Fire Elemental,
Elemental attacks target for 20 damage, then vanishes

Wave of Fire
Immediate 10 damage on two targets

Master - cost 30 mana, inflict 30 damage

Melt Resistance,
Target takes immediate 20 damage, then plus 10% damage for all subsequent
attacks on target by any player

Rain of Fire
Immediate 15 damage on two targets

Elemental: Ice
Amateur - cost 10 mana, inflict 10 damage

Iceburst
Immediate 5 damage on two targets

Iceshield
Next attack on target reduced by 50%

Freeze
Immediate 10 damage on target, 50% chance that next attack by target will
fail

Expert - cost 20 mana, inflict 20 damage

Fog
Immediate 10 damage on target, 25% chance that all subsequent attacks by
target will fail

Ice Elemental
Elemental attacks target for 20 damage, then vanishes

Wave of Ice
Immediate 10 damage on two targets

Master - cost 30 mana, inflict 30 damage

Chill Resistance
All future attacks on target have 25% chance of failure

Blizzard
Immediate 15 damage on each of two targets

Elemental: Earth
Amateur - cost 10 mana, inflict 10 damage

Rock Bullet
Immediate 10 damage on one target

Conservation
Target's mnana recovery to up from 10 to 12 for all subsequent attack rounds

Detect Metal
N/A

Expert - cost 20 mana, inflict 20 damage

Decay
One target immediately loses 15 life, then 3 more life at start of each
combat round for rest of game

Earth Elemental
Elemental attacks target for 20 damage, then vanishes

Wave of Rocks
Immediate 10 damage on each of two targets


Master - cost 30 mana, inflict 30 damage

Petrify
Immediate 20 damage on one target, target can not attack in next round

Stone Rain
Immediate 15 damage on each of two targets
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Alt 11-23-2005, 20:05   #5
Spider Jerusalem
Moderator
 
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Registriert seit: Mar 2004
Ort: Falkirk, Scotland
Alter: 60
Beiträge: 946
RPG Character: Wallace "Red" Filbi
Mentalist combat options:

Mind: Enchantment

Amateur - cost 10 mana, inflict 10 damage

Self Illusion
Next attack on caster has 75% chance of failure

Distract
Targets next cast has 50% chance of failure

Dominate
Target must make next cast as instructed by caster, on themselves (from Amateur class of spells only)

Expert - cost 20 mana, inflict 20 damage

Invisibility
Target can not be attacked in next round, but can still cast

Charm
Target must make next cast as instructed by caster (from Expert class of spells only)

Befriend
Target can not attack caster until one other player has died

Master - cost 30 mana, inflict 30 damage

Disenchant
Target can not cast magic for next two rounds

Charisma
Other players give caster 2 mana points per round for rest of game


Mind: Offense

Amateur - cost 10 mana, inflict 10 damage

Shock
Immediate 10 damage on target

Confuse
Targets next cast and target selected at random by DM (from Amateur class of spells only)

Hypnotise
Target must make next cast as instructed by caster, on target chosen by caster (from Amateur class of spells only)

Expert - cost 20 mana, inflict 20 damage

Amok
Targets next cast and target selected at random by DM (from Expert class of spells only)

Shockwave
Immediate 10 damage on each of two targets

Disrupt
Ends combat round immediately

Master - cost 30 mana, inflict 30 damage

Aura of Hypnotisation
Two targets must make next cast as instructed by caster, on targets chosen by caster (from Master class of spells only, for 15 cost and 15 effect))

Demoralization
All other players next casts have only 50% effect


Mind: Defence

Amateur - cost 10 mana, inflict 10 damage

Mana Drain
Immediately steal 10 mana from target

Sacrifice Mana
Convert mana to life, no limit after initial 10 cost.

Detect Magic
Caster is told of the action/cast from target player in next round, and then gets to make first move in that round

Expert - cost 20 mana, inflict 20 damage

Manatap
Immediately steal 20 mana each from target

Aura of Brilliance
N/A

Enlightenment
Caster is told of the action/cast from all other players in next round, and then gets to make first move in that round


Master - cost 30 mana, inflict 30 damage

Aura of Manatap
Immediately steal 10 mana from every other player

Meditation
Next cast by target has no mana cost and has effect x 2
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Alt 11-23-2005, 20:11   #6
Spider Jerusalem
Moderator
 
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Registriert seit: Mar 2004
Ort: Falkirk, Scotland
Alter: 60
Beiträge: 946
RPG Character: Wallace "Red" Filbi
General options:

As well as magic options, each player can also:


Duck for cover

Take no damage in this round but cast no spells.

Yield to another player

Other player gets all your mana points and 50% of your life points.
You continue to get 10 mana points per round.
No one else can attack you for the rest of the game.
If the player you yielded to wins the game you are their ally/servant, if they die you rejoin the game...
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